AI Insights · Timothy · July 2022
Performance of Top 5 Co-op Games on Unified Platform in the US in Q2 2022
Explore the Q2 2022 performance of the top 5 co-op games in the US on a unified platform, focusing on key metrics like weekly downloads, revenue, and active users.
In Q2 2022, the top 5 co-op games in the United States on a unified platform showcased intriguing trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
Roblox from Roblox Corporation saw fluctuating weekly revenue, starting around $8.5M and experiencing a dip to approximately $6.1M in early May, before peaking at $8.5M again by the end of June. Weekly downloads showed an upward trend, growing from about 480K at the start of the quarter to over 600K by the end. Active users also increased steadily, rising from 21.2M to 23.4M.
Pokémon GO by Niantic, Inc. experienced a significant spike in weekly revenue, peaking at $7.7M in the week of May 30. Downloads and active users followed a similar trend, with downloads reaching a high of 213K in the same week and active users peaking at 15.6M. The quarter ended with revenue stabilizing around $4.1M and active users at 15.5M.
Evony from TOP GAMES INC. maintained a relatively stable weekly revenue throughout the quarter, averaging around $4.4M. Downloads showed a downward trend, starting at 224K in late March and dropping to 157K by the end of June. Active users fluctuated slightly, ending the quarter with about 729K.
Clash of Clans by Supercell had a mixed quarter in terms of revenue, peaking at $6.2M in early May but ending June at approximately $5M. Downloads remained relatively stable, fluctuating around the 100K mark, and active users hovered around 7.4M throughout the quarter.
State of Survival: Zombie War by FunPlus International AG saw its weekly revenue peak at $4M in late April before declining to $2.9M by the end of June. Downloads experienced a significant drop from 133K in late March to around 71K by the end of the quarter. Active users remained relatively stable, ending the quarter at approximately 486K.
For more detailed insights and data, visit Sensor Tower.